curriculumis a sample and is subject to change without notice | ||||
class name | Instructor | class description | ||
M1 | M | Visualization 1 | Ng, Eric | Development of a rich 3D visual perception vocabulary through lectures on #D perception theory, rigorous visualization exercises with digital and analog drawing and rendering techniques, and extensive detailed critique. |
M1 | T | Visualization 1 ( CG lab ) |
Ng, Eric | Development of rendering skills utilizing “ Photoshop” software for topics covered in Design Dimensions 1. |
M1 | T | Materials and Methods 1 | Palomares, Javier and ACCD shop specialists | Familiarity with Art Center tools, materials and processes for modeling fabrication and prototyping. |
M1 | W | 3D Development 1 | Palomares, Javier | Basics of form and surface development utilizing rapid prototyping methods with CAD and manual tools and process. |
M1 | W | Visual Form 1 | Kau, Dyna | Universal principles of design . Theory lectures and projects that apply and show performance of understanding in drawings, digital, and print media. |
M1 | Th | M1 Studio | Kong, Stan | Tactical Design projects applying an iterative design approach and scope: design research, problem identification, experimentation, iterative concept development, design development, and presentation of solutions. |
M1 | F | Sparks and Connections | Bennett, Katherine | Students work as a team to develop case studies of innovation that support a rationale and answer to the question: ”How many and what are the different innovation process story archetypes?” |
class name | Instructor | class description | ||
M2 | M | Visualization 2 | Ng, Eric | Weekly visualization exercises and an ntroduction to fundamental business dimensions through readings and discussion |
M2 | T | Materials and Methods 2A | Hamachi, Marshall | Development of abilities and knowledge for 3D modeling, fabrication, materials and methods. |
M2 | W | 3D Development 2 | Palomares, Javier | Intermediate level form and surface development utilizing rapid prototyping methods with CAD and manual tools and process |
M2 | W | Visual Form 2 | Kau, Dyna | Universal principles of design . Theory lectures and projects with typography, layout, and graphic design in electronic and print media. Assignments overlap withDesign Dimensions 2, Design Investigations, and System Design Studio 1 |
M2 | Th | M2 Studio (Tactical Design ) | Kong, Stan Chu, James |
Tactical design projects emphasizing development to a proof of concept prototype including: research, problem identification, experimentation, iterative concept development, design development, presentation of solutions and implementation |
M2 | F | Design Investigations | Bennett, Katherine E. | Research process theory applied to particular study topics such as understanding of the tools, process, and behavior of an expert |
totals | ||||
class name | Instructor | class description | ||
M3 | M | Visualization 3 | Ng, Eric | Visualization techniques and development of strategy and ideas for the concurrent System Design Studio |
M3 | T | Materials and Methods 3A | Hamachi, Marshall | Development of abilities and knowledge for 3D modeling, fabrication, materials and methods. |
M3 | T | Materials and Methods 3B | Kong, Stan | Development of abilities and knowledge for 3D modeling, fabrication, materials and methods. |
M3 | W | 3D Development 3 | Palomares, Javier | Prototype development of a high performance scale racing vehicle in competitive teams and development and deployment of an annual event (Formula E) |
M3 | W | Visual Form 3 | Kau, Dyna | Narrative and Story telling structure for writing, presentation and design. |
M3 | Th | System Design Studio 3 | Ogden, Andrew Chu, James |
System Design – Students in competitive teams take on three different projects and present conceptual business models to a review boards of professional experts and potential investors. |
M3 | F | System Design Research | Bennett, Katherine E. | Research process theory applied to a specific term longproject |
totals | ||||
class name | Instructor | class description | ||
M4 | T | Visualization Studio | Ogden, Andrew | Development of strategy and ideas for the concurrent M4 Studio project |
M4 | Th | Entrepreneur Methodology | Vocabulary, process and methodology for developing the business aspects of innovations by entrepreneurs both inside and outside of organizations | |
M4 | Th | M4 Studio (sponsored project) | Typically Industry sponsored design projects including: research, problem identification, experimentation, iterative concept development, design development, and presentation of solutions. | |
elective | Individual choice | |||
M4 | F | Special Project Studio (sponsored project 2 ) | In the event of two sponsored projects this would be instead of the elective: Industry sponsored design projects including: research, problem identification, experimentation, iterative concept development, design development, and presentation of solutions. | |
class name | Instructor | class description | ||
M5 | W | M5/M6 Studio ( thesis ) |
Ogden, Andrew |
Thesis project development |
M5 | W | Workshop 5 Studio 5/6 | Ogden, Andrew Kong, Stan |
Thesis level students define and publish an evolving set of project and activity priorities for the design field and the department. Resulting topics guide the definition of their individual thesis efforts |
elective | TBD | |||
elective | TBD | |||
class name | Instructor | class description | ||
M6 | T | Entrepreneur Studio | Marki, Susan | Development of business plans and proposals for the thesis projects of graduation candidates |
M6 | W |
M5/M6 Studio (thesis) |
Ogden, Andrew Kong, Stan |
Thesis project development |
M6 | W | Workshop 6 Studio 5/6 |
Ogden, Andrew Kong, Stan |
students research, define and publish an evolving set of project and activity priorities for the design field and the department. Resulting topics guide the definition of thesis project activities for graduation candidates |
elective | ||||
elective |
Curriculum by class and term
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